A behavior log that keeps,
rewards if you want them.
The behavior log is your permanent, timestamped system of record. Reward systems sit on top as optional layers — turn them on if they help your class, leave them off if they don't.

One log. Optional layers on top.
Start with the system of record. Add the reward mechanics that fit your classroom — or none at all.
Behavior Log
Every positive and corrective note, timestamped and searchable. This is the permanent record everything else writes to — export it for a parent conference in one tap.

Class Points
Award points from anywhere and every one writes a log entry. Students watch their balance climb and redeem when they're ready.

Marble Jar
A jar the whole class fills together. Drop marbles in for great group moments and celebrate together when it reaches the goal.

Prize Store
A catalog of rewards students redeem their points for — from a sticker pack to lunch with the teacher. Put it on the board so the whole class can browse.
